A Group Pally will add tanking and a great aura to the party.
The Fanaticism aura will increate the damage of the Necro's skellies,
the Shapeshifter's Bear, all mercs, and all players. It is a fine thing.
Fanaticism aura will increase your attack speed, rating and damage. This is good. And, it will also increase the "hit" damage of any
character in your party. This can be very nice for bowzons and barbarians.
Given the skill points available it is possible for a Zealot to have a fully pumped Vengeance skill as well.
This skill is excellent for dealing with physical immune monsters. A few hits with Vengeance and Fanaticism and a physical immune is
deadski. Because of the five times greater mana/life steal of Zeal, you may find yourself keeping Vengeance as a backup skill and using Zeal
for most occasions.
These next three graphics illustrate the standard Zealot build. This represents a level 85 Zealot. As the character
advances, extra points can be put into Holy Shield -- to give even better defense.
It is handy to put a point into redemption -- since this will clear the floor of those pesky resurrecting creatures. Soak up the
bodies and they can't be brought back to life to battle you further.
It is also handy to put a point into salvation. This will give good resist to other characters such as sorcs.
This can be handy when participating in Baal runs. Typically a hammerdin or high level sorc does the bulk of the killing
while your character is in the 30 to 75 range. During this period you can run the Salvation and give excellent resist to everyone
in your party. A definite contribution.
Here we only put in enough points to get to Fanaticism then max it out.