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Group Healer
The primary job of a group healer is to provide some health benefit
to the group alternating with Conviction. The healing benefit comes
from a few areas: Holy Bolt (will do 300 points of healing per shot),
Cleansing (will reduce curses by more than 80%) and a Prayer synergy
that will heal constantly at a rate of 25. This is a significant
boon when used on the right occasion. The other function can be a
major benefit when it comes to dispatching creatures -- lowering resistance
by more than 125% and lowering defense by more than 90%. Those are % not
points. That means a defense of 2000 becomes 200. And a resistance of 100 becomes -25. Or a resistance of 200 becomes 75.
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Disclaimer: The solutions presented here are just that solutions. They are not "THE" solution. They are not the "ONLY" solutions.
They are solutions. Use them as guidelines. We have found them useful.
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